Tag Archives: html5

HTML5 pace set by carrier dog days, not developer dog years

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Puppies for a while longer.

The Firefox OS is built to run thin client HTML5 applications, which depend heavily on network connections to store data and offload processing. So far, the available applications are a promising mixed bag, at least judging by performance on the first readily available Firefox phone, the ZTE Open.

Both the Facebook and, particularly, the Twitter apps are consumer-ready, but most of the other available apps are little more than browser bookmarks that take you to a website. The included email and calendar apps work well with both Google and Apple services, and deliver a smooth user experience. The address book, though, needs a lot of help. It’ll only sync with Google contacts and it’s not well integrated with the phone – dialling directly from a contact is a clunky chore and it’s difficult to, for example, reply quickly to a phone call with a text message.

Mozilla is just one of the companies betting that HTML5 will fullfil its promise of “write once, run everywhere” apps. Tizen and Sailfish are also counting on a spontaneous wellspring of developer support as the language matures, although both of these Nokia MeeGo-descended OSes are also hoping to grow proprietary ecosystems. Jolla released its SDK for the Sailfish OS earlier this week, with a heavy emphasis on its support for Android applications.

The challenge for HTML5 developers is to find a proper balance of on-board functions and network services. Achieving acceptable performance depends on the speed of mobile broadband connections, so the speed of development will be governed, to a large degree, by the upgrade plans of carriers. With other alternative OSes available, developers might not want to wait.

Tizen Foundation throws candy at mobile app devs

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Game on.

A $4 million lolly scramble is underway to jump start the Tizen mobile operating system’s app store. The Tizen Foundation announced a developers’ competition with individual prizes that could go as high as $250,000, and released a new version of the software developer kit for the Linux-based and HTML5-centric OS.

Among other things, Tizen is Samsung’s coming replacement for bada, its in-house smart (or at least modestly bright) phone OS. While bada is a very functional, if lower end, platform, it’s suffered from a lack of developer love. The shelves of its app store are sparsely stocked, a problem this competition is designed head off.

The rules give some clue as to Tizen’s planned market positioning. Game developers can compete for $200,000 (with an extra $50,000 offered for using HTML5). Entries will be judged on “entertainment value, visual design, performance, and controls and input.” Duller productivity apps are only worth a $120,000 top prize, plus the $50,000 HTML5 bonus.

The emphasis on games says that Tizen’s roll out will focus on younger, value conscious users, while the spiffs for HTML5 put it in direct competition with Mozilla’s Firefox OS, which soft-launched this month in Spain.

Housed at the Linux Foundation, the Tizen project is also backed by Intel. Not surprisingly, the SDK supports both ARM and x86 builds and, assuming HTML5 works as intended, apps should run equally well with either chip architecture.

Deadline to enter is technically 1 November 2012, but there’s a catch: to be eligible, an app has to be approved by the Tizen store, a process which could take days or even several weeks. Not quite as easy as diving for treats, but just as much fun.